/*******************************************************
 * Copyright (c) 2014, ArrayFire
 * All rights reserved.
 *
 * This file is distributed under 3-clause BSD license.
 * The complete license agreement can be obtained at:
 * http://arrayfire.com/licenses/BSD-3-Clause
 ********************************************************/

#include <arrayfire.h>
#include <cstdio>
#include <math.h>

using namespace af;

const static float MINIMUM = -3.0f;
const static float MAXIMUM =  3.0f;
const static float STEP = 0.18f;

int main(int argc, char *argv[])
{
    try {
        af::info();
        af::Window myWindow(1024, 1024, "2D Vector Field example: ArrayFire");

        myWindow.grid(1, 2);

        array dataRange = seq(MINIMUM, MAXIMUM, STEP);

        array x = tile(dataRange, 1, dataRange.dims(0));
        array y = tile(dataRange.T(), dataRange.dims(0), 1);
        x.eval();
        y.eval();

        float scale = 2.0f;
        do {
            array points = join(1, flat(x), flat(y));

            array saddle = join(1, flat(x), -1.0f*flat(y));

            array bvals  = sin(scale*(x*x + y*y));
            array hbowl  = join(1, constant(1, x.elements()), flat(bvals));
            hbowl.eval();

            myWindow(0, 0).vectorField(points, saddle, "Saddle point");
            myWindow(0, 1).vectorField(points, hbowl, "hilly bowl (in a loop with varying amplitude)");
            myWindow.show();

            scale -= 0.0010f;
            if (scale < -0.01f) {
                scale = 2.0f;
            }
        } while(!myWindow.close());

    } catch (af::exception& e) {
        fprintf(stderr, "%s\n", e.what());
        throw;
    }
    return 0;
}
