Mobile devices are carving their niche into the world of computing with more processing power day by day. GPUs on mobile devices have been around for a while, but using them for accelerating computation is still quite new. Until recently, the only way to access the GPU was through OpenGL. Around december 2008, Khronos released OpenCL, a generic API for accelerating non-graphics tasks. OpenCL enables us to take advantage of acceleration hardware. Since it is an open standard, many hardware vendors provide support on their devices. With the recent release of Adreno and Mali SDKs, you can now run OpenCL code on mobile GPUs. Today’s post is going to be about how to do image processing on camera feed on …
APU 2013 – Day 2 Recap
Today was the first full day of AMD’s APU 2013 conference. It was a whirlwind of heterogeneous computing. From the morning keynotes, three particular salient points stuck out to us: Mike Muller, CTO at ARM, talked about heterogeneous computing. He said it nicely with, “Heterogeneous computing is the future. It has also been our past, but we didn’t notice because a few shiny companies overshadowed everything else.” That is a great way to describe it. The future of heterogeneous computing involves the rise in importance of non-x86 processors. Throwing a few more MHz onto a CPU no longer is capable of satiating computational demands. Nandini Ramani, VP at Oracle, talked about the importance of Java for heterogeneous computing. She pointed …