SC13 was awesome this week! Tomorrow is the last day of the exhibition. For those of you that did not make it to the show, here are some pictures from our exhibit: The AccelerEyes Booth ——————————————————————————————————– ArrayFire OpenCL Demo on ARM Mali ——————————————————————————————————– ArrayFire CUDA Demo on NVIDIA K40 ——————————————————————————————————– ArrayFire OpenCL Demo on Intel Xeon Phi Coprocessor ——————————————————————————————————– ArrayFire OpenCL Demo on AMD FirePro GPU ——————————————————————————————————– It was a great show and wonderful to see so many ArrayFire users in person. If you could not attend and would like to learn more about our CUDA or OpenCL products or services, let us know! Related articles ArrayFire v2.0 Release Candidate Now Available for Download Two Kinds of Exhibits to Watch …
ISC 2013 Keynote by Stephen Pawlowski of Intel
Stephen Pawlowski of Intel gave an interesting keynote today at ISC 2013. He continued the theme of yesterday’s keynote to address challenges our market faces in getting to exascale computing. Here is a summary of the points he made during his talk: Getting to exascale by 2020 requires performance improvement of 2x every year Innovations anticipated include stacked chips and optical layers DRAM is not scaling with Moore’s Law More power goes into transferring data than in computing Need to operate transistors near threshold New materials for DRAM needed. Resistive memory could replace DRAM. Need to explore both the big die and the small die paths as we approach 2020 Big die path leads to 10 billion transistors on a …
Getting Started with ArrayFire – a 30-minute Jump Start
In case you missed it, we recently held a webinar on the ArrayFire GPU Computing Library. This webinar was part of an ongoing series of webinars that will help you learn more about the many applications of ArrayFire, while interacting with AccelerEyes GPU computing experts. ArrayFire is the world’s most comprehensive GPU software library. In this webinar, James Malcolm, who has built many of ArrayFire’s core components, walked us through the basic principles and syntax for ArrayFire. He also provided an overview of existing efforts in GPU software, and compared them to the extensive capabilities of ArrayFire. For example, the same application that takes 26 lines to write in Thrust, can be coded up in just 3 lines in ArrayFire! ArrayFire has supported …